Filip Dušekreplied to: RE: XNA compatibility?

Then all you have to do is to use XNA content pipeline to build them.

4 days ago

Filip Dušekreplied to: RE: XNA compatibility?

yes, that's the one. You have to change it to MS XNA sprite font xml schema http://msdn.microsoft.com/en-us/library/bb447759.aspx?f=255

4 days ago

Filip Dušekreplied to: RE: XNA compatibility?

Hi, good to hear. To fix the fonts you have to change SpriteFontTemplate.xml file in UI Generator (source here http://github.com/EmptyKeys/UI_Generato...

4 days ago

Filip Dušekreplied to: RE: XNA compytibility?

Hi, the reason is simple. XNA is old abandoned 32bit API. BUT if you really want to use it, you can make your own support for it. All you need is to ...

2 weeks ago

Filip Dušekreplied to: RE: Following Hello World example, having an issue generating Root.xaml.cs code.

You can find Hello World example on GitHub http://github.com/EmptyKeys/UI_Examples/tree/master/Empty_Example Portable class library is fine as l...

2 weeks ago

Filip Dušekreplied to: RE: 3D object as an object in the UI

You can render anything to some RenderTarget (in MonoGame RenderTarget2D) and then create BitmapImage from that texture and use it for Image.Source. ...

2 weeks ago

Filip Dušekreplied to: RE: Border thickness and resizing windows

I use control template and data template like this:

3 months ago

Filip Dušekreplied to: RE: Border thickness and resizing windows

so you want to make floating window right?

3 months ago

Filip Dušekreplied to: RE: Setting DataGrid columns visibility

thanks for report, i will check that out

4 months ago

Filip Dušekreplied to: RE: Support for DataTrigger?

It's on of the task on my list. Data Triggers are nice for some stuff tho, i never need one while making my game on the end.

4 months ago

Filip Dušekreplied to: RE: 9-patch images

yes, you can make your own style with custom control template and use Grid as layout control with 3 rows and 3 columns

5 months ago

Filip Dušekreplied to: RE: Animation Completion

No, that even is not supported.

5 months ago

Filip Dušekreplied to: RE: Current NuGet package is bugged

UI was build with latest full build. I don't use MonoGame PCL.

5 months ago

Filip Dušekreplied to: RE: Styles lost after game runs twice.

There is no need to change statics using reflection. You can initialize them properly. You should move initialization out of Game class. Creating two ...

6/13/2017

Filip Dušekreplied to: RE: Styles lost after game runs twice.

You would have to change code. Creating GraphicsDeviceManager and initializing everything just one time. Running two Game classes after each other wit...

6/13/2017

Filip Dušekreplied to: RE: Styles lost after game runs twice.

No idea. What's your game class implementation looks like?

6/13/2017

Filip Dušekreplied to: RE: Trouble with a shader effect

EffectManager calls Load on ContentManager so it's actually loading files. LoadEffect has 2 arguments, one is directory in case effect is in subdirect...

5/25/2017

Filip Dušekreplied to: RE: Trouble with a shader effect

No idea. Wrong base path of the effect maybe? I would have to see some not working example. One more thing. If your effect has parameters you have ...

5/24/2017

Filip Dušekreplied to: RE: Trouble with a shader effect

BTW if you want to just change color of some image you can do this [code]

5/23/2017

Filip Dušekreplied to: RE: Trouble with a shader effect

You don't have to Load effect manually, that's what LoadEffect method does. Don't forget to call LoadEffect method after creating UI instance.

5/23/2017

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