Filip Dušekcreated the topic: IMPORTANT - New Issue section on GitHub

Hi everyone, I started moving away from this forum and want to replace it with GitHub (Issues and Wiki). It's not possible to register new account on...

2 months ago

Filip Dušekreplied to: RE: Multi touch events

Hi, touch input in MonoGame is bit of voodoo so I turn on only those, which are needed and I tested them properly. You can try to change it in in th...

2 months ago

Filip Dušekreplied to: RE: Resources

Not sure what you mean, i use string resource keys everywhere (localization etc). Make me some example, what is not working for you.

4 months ago

Filip Dušekreplied to: RE: Resources

I see, thanks for pull request. I will add it to the next version

4 months ago

Filip Dušekreplied to: RE: Border thickness and resizing windows

Can you make simple some of that behavior from my Basic sample so i can check it out?

5 months ago

Filip Dušekreplied to: RE: Border thickness and resizing windows

I know what you mean. That's why i posted that XAML. I use border on Debug window and with those templates up in this thread it's working fine. I upda...

5 months ago

Filip Dušekreplied to: RE: Border thickness and resizing windows

This is what I have in constructor [code]
Top = 100;
Left = 300;
Height = 600;
Width = ...

5 months ago

Filip Dušekreplied to: RE: InvalidOperationException "Collection was modified"

Hi, this is multi threading issue. Be sure that you are calling UpdateLayout method on the same thread like the rest of your code, which is setting so...

5 months ago

Filip Dušekreplied to: RE: MonoGame 3.6?

Latest version is for 3.6 MonoGame. Just update to latest (NuGet or zip) and switch to MonoGame 3.6.

5 months ago

Filip Dušekreplied to: RE: textbox multiline support

hi, unfortunately that's not supported

5 months ago

Filip Dušekreplied to: RE: XNA compatibility?

Then all you have to do is to use XNA content pipeline to build them.

1/14/2018

Filip Dušekreplied to: RE: XNA compatibility?

yes, that's the one. You have to change it to MS XNA sprite font xml schema http://msdn.microsoft.com/en-us/library/bb447759.aspx?f=255

1/14/2018

Filip Dušekreplied to: RE: XNA compatibility?

Hi, good to hear. To fix the fonts you have to change SpriteFontTemplate.xml file in UI Generator (source here http://github.com/EmptyKeys/UI_Generato...

1/14/2018

Filip Dušekreplied to: RE: XNA compytibility?

Hi, the reason is simple. XNA is old abandoned 32bit API. BUT if you really want to use it, you can make your own support for it. All you need is to ...

1/3/2018

Filip Dušekreplied to: RE: Following Hello World example, having an issue generating Root.xaml.cs code.

You can find Hello World example on GitHub http://github.com/EmptyKeys/UI_Examples/tree/master/Empty_Example Portable class library is fine as l...

1/2/2018

Filip Dušekreplied to: RE: 3D object as an object in the UI

You can render anything to some RenderTarget (in MonoGame RenderTarget2D) and then create BitmapImage from that texture and use it for Image.Source. ...

1/1/2018

Filip Dušekreplied to: RE: Border thickness and resizing windows

I use control template and data template like this:

10/14/2017

Filip Dušekreplied to: RE: Border thickness and resizing windows

so you want to make floating window right?

10/1/2017

Filip Dušekreplied to: RE: Setting DataGrid columns visibility

thanks for report, i will check that out

9/2/2017

Filip Dušekreplied to: RE: Support for DataTrigger?

It's on of the task on my list. Data Triggers are nice for some stuff tho, i never need one while making my game on the end.

8/26/2017

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