Filip Dušekreplied to: RE: 9-patch images

yes, you can make your own style with custom control template and use Grid as layout control with 3 rows and 3 columns

1 day ago

Filip Dušekreplied to: RE: Animation Completion

No, that even is not supported.

1 day ago

Filip Dušekreplied to: RE: Current NuGet package is bugged

UI was build with latest full build. I don't use MonoGame PCL.

1 week ago

Filip Dušekreplied to: RE: Styles lost after game runs twice.

There is no need to change statics using reflection. You can initialize them properly. You should move initialization out of Game class. Creating two ...

2 months ago

Filip Dušekreplied to: RE: Styles lost after game runs twice.

You would have to change code. Creating GraphicsDeviceManager and initializing everything just one time. Running two Game classes after each other wit...

2 months ago

Filip Dušekreplied to: RE: Styles lost after game runs twice.

No idea. What's your game class implementation looks like?

2 months ago

Filip Dušekreplied to: RE: Trouble with a shader effect

EffectManager calls Load on ContentManager so it's actually loading files. LoadEffect has 2 arguments, one is directory in case effect is in subdirect...

2 months ago

Filip Dušekreplied to: RE: Trouble with a shader effect

No idea. Wrong base path of the effect maybe? I would have to see some not working example. One more thing. If your effect has parameters you have ...

2 months ago

Filip Dušekreplied to: RE: Trouble with a shader effect

BTW if you want to just change color of some image you can do this [code]

2 months ago

Filip Dušekreplied to: RE: Trouble with a shader effect

You don't have to Load effect manually, that's what LoadEffect method does. Don't forget to call LoadEffect method after creating UI instance.

2 months ago

Filip Dušekreplied to: RE: Using Empty Keys in Xenko 2.0

Yup, there are changes in latest Xenko. You can get new Xenko engine library here - http://github.com/EmptyKeys/UI_Engines You can replace render d...

2 months ago

Filip Dušekreplied to: RE: Event when ListBox selection is changed

You can't, that's one of the limitations of behaviors. But to be honest if you are using behaviors for detecting if your mouse is over UI, it's weird....

2 months ago

Filip Dušekreplied to: RE: Trouble with a shader effect

You have to actually use it somewhere so for example [code]

2 months ago

Filip Dušekreplied to: RE: Attempting to make a UserControl that is drawn alongside an object in 3d space

Custom Window - http://github.com/EmptyKeys/UI_Examples/blob/master/BasicUI_MonoGame/GameData/CustomWindow.cs

3 months ago

Filip Dušekreplied to: RE: Attempting to make a UserControl that is drawn alongside an object in 3d space

I would use Window feature for that. You can set position and content. Check the MonoGame example on GitHub.

4 months ago

Filip Dušekreplied to: RE: Attempting to make a UserControl that is drawn alongside an object in 3d space

Give me some example on how it should look like. If you want to draw some 3D stuff in UI you could just simple draw to texture and show that texture w...

4 months ago

Filip Dušekreplied to: RE: Release Notes

v3.0 UI Library DPI - fixed Chart, ComboBox, MessageBox, Window, Tooltip and DragDrop issues Layout Rounding - new implementation of layout round...

4 months ago

Filip Dušekreplied to: RE: New Monogame version out

thanks, i know. Planning next update at this moment.

4 months ago

Filip Dušekreplied to: RE: Adjust UI according to viewport

I need some example, without that it's hard to help you. All rendering is done by MonoGameRenderer class, so you can change anything in there.

4 months ago

Filip Dušekreplied to: RE: Adjust UI according to viewport

Hard to guess. I don't know, what did you tried and how your scaling works. If you could make some very simple example, which i could use, that would ...

5 months ago

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