Forums

Backlog
Last Post 17 Aug 2016 09:41 AM by Filip Dušek. 33 Replies.
Printer Friendly
  •  
  •  
  •  
  •  
  •  
Sort:
PrevPrev NextNext
You are not authorized to post a reply.
Page 1 of 212 > >>
Author Messages
Filip DušekUser is Offline
Advanced Member
Advanced Member
Posts:676


--
29 Sep 2014 02:47 PM
    This is current backlog (random order):

    - Multi Trigger
    - Support for custom matrix in Render, useful for UI in 3D
    - Shapes support - Path, Bezier
    - Style Resources
    - Trigger - Enter and Exit Actions support
    - Viewbox
    - Radial Gradient Brush
    - Context Menu
    - Binding - support for RelativeSource and MultiBinding
    - TextBlock - support for HyperLink
    - Animation on GridLength
    - Dynamic Resources - update value of property on resource value change

    If you have anything, which you want me to add to backlog, please, post it here.

    Updated:1.7.2016
    Filip DušekUser is Offline
    Advanced Member
    Advanced Member
    Posts:676


    --
    21 Oct 2014 05:37 PM
    Added support for Value Converter Attribute today, useful if you need Value Converter for binding. Feature will be in the next release.
    Filip DušekUser is Offline
    Advanced Member
    Advanced Member
    Posts:676


    --
    09 Nov 2014 10:48 PM
    I decided to work on better data binding (multiple level, binding to arrays/lists etc.). After that I will probably start working on animation support.
    Filip DušekUser is Offline
    Advanced Member
    Advanced Member
    Posts:676


    --
    22 Nov 2014 04:28 PM
    Better data binding almost ready, fixed problems with clipping, layout issue with Stack Panel, lots of fixes in generator, items control, tab control etc.
    WompusUser is Offline
    New Member
    New Member
    Posts:34


    --
    09 Dec 2014 02:49 PM
    Support for animated textures/images


    Really psyched for this! Would it also be hard to add Opacity for a listbox, or enable transparent colors like so: Background="#aa000000"?
    Filip DušekUser is Offline
    Advanced Member
    Advanced Member
    Posts:676


    --
    18 Dec 2014 12:08 PM

    Posted By <a href='http://emptykeys.com/Activity-Feed/userid/27' class='af-profile-link'>Wompus</a> on 09 Dec 2014 02:49 PM
    Support for animated textures/images


    Really psyched for this! Would it also be hard to add Opacity for a listbox, or enable transparent colors like so: Background="#aa000000"?


    Hmm transparent colors are definitely supported, tho I fixed one bug with opacity and Linear Gradient Brush in my dev version few days ago. How did you use ListBox in XAML? Custom Style or something?
    Filip DušekUser is Offline
    Advanced Member
    Advanced Member
    Posts:676


    --
    26 Jan 2015 09:06 PM
    Animation is work in progress, got some early working version today and it's looking good
    KennyUser is Offline
    New Member
    New Member
    Posts:10


    --
    30 Jan 2015 02:50 AM
    Supporting Shapes will be best!! (as looooow priority)
    WompusUser is Offline
    New Member
    New Member
    Posts:34


    --
    02 Feb 2015 08:41 PM

    Posted By <a href='http://emptykeys.com/Activity-Feed/userid/1' class='af-profile-link'>Filip Dušek</a> on 18 Dec 2014 12:08 PM

    Posted By <a href='http://emptykeys.com/Activity-Feed/userid/27' class='af-profile-link'>Wompus</a> on 09 Dec 2014 02:49 PM
    Support for animated textures/images


    Really psyched for this! Would it also be hard to add Opacity for a listbox, or enable transparent colors like so: Background="#aa000000"?


    Hmm transparent colors are definitely supported, tho I fixed one bug with opacity and Linear Gradient Brush in my dev version few days ago. How did you use ListBox in XAML? Custom Style or something?


    I'm using it as follows:

    <ListBox Background="Black" Opacity="0.4"/>

    Transparent colors seem to be working now though!
    Filip DušekUser is Offline
    Advanced Member
    Advanced Member
    Posts:676


    --
    27 Feb 2015 05:43 PM
    Backlog update, new version on the way
    Filip DušekUser is Offline
    Advanced Member
    Advanced Member
    Posts:676


    --
    10 Mar 2015 07:53 PM
    Finished my internal beta version today. I abstracted all engine stuff to custom libraries so starting next version (1.6beta) UI will be completely engine agnostic. UI libraries for any engine(2 dlls), plus one small library per engine. UI Generator and generated code from XAML are without any link to engine too. So you build UI once and you can run it on SunBurn, MonoGame or any other supported engine without recompiling. Only one generated code! This step was necessary. My previous implementation was full of #ifs and branches for different engines and to be able to support more in future, that kind of implementation would be disaster.

    Next version will be 1.6beta and 1.5 will stay as stable release.
    MagicUser is Offline
    New Member
    New Member
    Posts:13


    --
    11 Mar 2015 10:50 PM
    Will you release an update for examples and game menu module?
    Filip DušekUser is Offline
    Advanced Member
    Advanced Member
    Posts:676


    --
    11 Mar 2015 10:52 PM
    yes, ofc
    Filip DušekUser is Offline
    Advanced Member
    Advanced Member
    Posts:676


    --
    14 Mar 2015 10:09 PM
    MagicUser is Offline
    New Member
    New Member
    Posts:13


    --
    16 Mar 2015 01:58 PM
    Canvas && Path ?
    Filip DušekUser is Offline
    Advanced Member
    Advanced Member
    Posts:676


    --
    16 Mar 2015 06:42 PM
    Path is one of the shapes, backlog updated
    Filip DušekUser is Offline
    Advanced Member
    Advanced Member
    Posts:676


    --
    24 Mar 2015 10:30 PM
    Canvas, Rectangle (including rounded one) and Ellipse shape coming in next release. I might finish basic Path shape support too.
    Filip DušekUser is Offline
    Advanced Member
    Advanced Member
    Posts:676


    --
    26 Mar 2015 11:39 PM
    DockPanel done, fixing Linear Gradient Brush a bit
    Filip DušekUser is Offline
    Advanced Member
    Advanced Member
    Posts:676


    --
    15 Apr 2015 01:57 PM
    So I finished better support for ToolTip, means it's more like WPF in terms of placement. Added visibility feature to Window and early support for Input Bindings in XAML.

    Fixed some bugs too.
    Filip DušekUser is Offline
    Advanced Member
    Advanced Member
    Posts:676


    --
    27 Apr 2015 09:02 AM
    I finished memory performance weekend, lots of issue fixed and memory usage is better now. Backlog is up to date.
    You are not authorized to post a reply.
    Page 1 of 212 > >>