Firstly, thanks for this great extension
I'm using it with MonoGame and it's very easy to use!
I ran into the following issue when I made a stackpanel with the following background:
private void InitializeComponent()
var sp = new StackPanel();
sp.Background = new SolidColorBrush(new Color(Color.Black, 0.5f));
this.Content = sp;
// and then add a main menu inside a smaller StackPanel with a fixed width and height
and then tried to draw it:
spriteBatch.DrawString(_font, "my string", new Vector2(50, 50), Color.White);
The resulting string is completely white. So my question is: Is colors with a alpha value not supported? Or am I doing it wrong?
It's not a big issue thou, since I can make the half-see-through-background myself with a texture, and then draw the UI in the center.
It would just be a nice feature to set an alpha value on the parent stackpanel first, and then make a smaller stackpanel inside.