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Last Post 27 Jun 2015 10:34 AM by Filip Dušek. 3 Replies.
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Jeff BoulangerUser is Offline
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26 Jun 2015 11:48 PM
    I didn't see it listed so if this is already available, please let me know.

    Any plans on supporting ShardPX? I'd imagine this would be relatively easy since Paradox3d is supported and uses SharpDX under the hood.
    Filip DušekUser is Offline
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    27 Jun 2015 12:09 AM
    Yeah, MonoGame and Sunbrun too. I think SharpDX is just to low level. I could make a driver for it and skip MonoGame (for example), but to do that I would have to implement all stuff I'm using from it. Somehow I don't see any point in that. You can use MonoGame if you want just framework and very thing layer between UI and SharpDX.
    Jeff BoulangerUser is Offline
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    27 Jun 2015 05:43 AM
    Bummer, not really a fan of monogame, and I for what I'm looking to do it seems like a lot of overhead assembly-wise. On the topic of having to implement things, what are you talking about specifically? SharpDX has things like spritebatch, spritefont inside the toolkit. I'm wondering if you could just implement a revision of empty keys based on the toolkit. Just a thought.
    Filip DušekUser is Offline
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    27 Jun 2015 10:34 AM
    Well yeah, I could use SharpDX Toolkit, which is pretty much what MonoGame does, but Toolkit was not updated for like year (and not updated for current SharpDX version) and Xoofx is working on Paradox3d engine. So I think Toolkit is dead project.

    That said I'm considering to open source engine specific libraries on GitHub. It's not hard to implement new one. UI is using sprite batch, scissor rect, vertex buffers, fonts, sounds, textures, asset management and input. Ofc you need some Game loop and Window. If you think that SharpDX Toolkit is worth it, you can start by updating it.
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