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Gamepad Class
Implements Game Pad device and stores input listeners
Inheritance Hierarchy
SystemObject
  EmptyKeys.UserInterface.InputGamepad

Namespace: EmptyKeys.UserInterface.Input
Assembly: EmptyKeys.UserInterface (in EmptyKeys.UserInterface.dll) Version: 2.5.0.0 (2.5.0.0)
Syntax
C#
public class Gamepad

The Gamepad type exposes the following members.

Constructors
  NameDescription
Public methodGamepad
Initializes a new instance of the Gamepad class.
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Properties
  NameDescription
Public propertyFocusedElement
Gets the focused element.
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Methods
  NameDescription
Public methodEquals
Determines whether the specified object is equal to the current object.
(Inherited from Object.)
Protected methodFinalize
Allows an object to try to free resources and perform other cleanup operations before it is reclaimed by garbage collection.
(Inherited from Object.)
Public methodGetHashCode
Serves as the default hash function.
(Inherited from Object.)
Public methodGetType
Gets the Type of the current instance.
(Inherited from Object.)
Protected methodMemberwiseClone
Creates a shallow copy of the current Object.
(Inherited from Object.)
Public methodToString
Returns a string that represents the current object.
(Inherited from Object.)
Public methodUpdate
Updates the specified UI container.
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Fields
  NameDescription
Public fieldStatic memberGamepadDownEvent
The game pad down event
Public fieldStatic memberGamepadMoveEvent
The preview game pad move event
Public fieldStatic memberGamepadTriggerEvent
The game pad trigger event
Public fieldStatic memberGamepadUpEvent
The Game pad up event
Public fieldStatic memberPreviewGamepadDownEvent
The preview Game pad down event
Public fieldStatic memberPreviewGamepadMoveEvent
The preview game pad move event
Public fieldStatic memberPreviewGamepadTriggerEvent
The preview game pad trigger event
Public fieldStatic memberPreviewGamepadUpEvent
The preview Game pad up event
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See Also