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GamepadEventArgs Class
Implements base arguments for game pad events
Inheritance Hierarchy

Namespace: EmptyKeys.UserInterface.Input
Assembly: EmptyKeys.UserInterface (in EmptyKeys.UserInterface.dll) Version: 2.5.0.0 (2.5.0.0)
Syntax
C#
public class GamepadEventArgs : InputEventArgs

The GamepadEventArgs type exposes the following members.

Constructors
  NameDescription
Public methodGamepadEventArgs(GamePadStateBase, Double, RoutedEvent)
Initializes a new instance of the GamepadEventArgs class.
Public methodGamepadEventArgs(GamePadStateBase, Double, RoutedEvent, Object)
Initializes a new instance of the GamepadEventArgs class.
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Properties
  NameDescription
Public propertyHandled
Gets or sets a value indicating whether this RoutedEventArgs is handled.
(Inherited from RoutedEventArgs.)
Public propertyRoutedEvent
Gets or sets the routed event.
(Inherited from RoutedEventArgs.)
Public propertySource
Gets or sets the source.
(Inherited from RoutedEventArgs.)
Public propertyState
Gets the state.
Public propertyTimestamp
Gets the time stamp.
(Inherited from InputEventArgs.)
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Methods
  NameDescription
Public methodEquals
Determines whether the specified object is equal to the current object.
(Inherited from Object.)
Protected methodFinalize
Allows an object to try to free resources and perform other cleanup operations before it is reclaimed by garbage collection.
(Inherited from Object.)
Public methodGetHashCode
Serves as the default hash function.
(Inherited from Object.)
Public methodGetType
Gets the Type of the current instance.
(Inherited from Object.)
Protected methodInvokeEventHandler
Invokes the event handler.
(Overrides InputEventArgsInvokeEventHandler(Delegate, Object).)
Protected methodMemberwiseClone
Creates a shallow copy of the current Object.
(Inherited from Object.)
Public methodToString
Returns a string that represents the current object.
(Inherited from Object.)
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See Also