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InputDeviceBase Class
Implements abstract input device
Inheritance Hierarchy

Namespace: EmptyKeys.UserInterface.Input
Assembly: EmptyKeys.UserInterface.Core (in EmptyKeys.UserInterface.Core.dll) Version: 2.5.0.0 (2.5.0.0)
Syntax
C#
public abstract class InputDeviceBase

The InputDeviceBase type exposes the following members.

Constructors
  NameDescription
Public methodInputDeviceBase
Initializes a new instance of the InputDeviceBase class.
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Properties
  NameDescription
Public propertyGamePadState
Gets the state of the game pad.
Public propertyKeyboardState
Gets the state of the keyboard.
Public propertyMouseState
Gets the state of the mouse.
Public propertyTouchState
Gets or sets the state of the touch.
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Methods
  NameDescription
Public methodEquals
Determines whether the specified object is equal to the current object.
(Inherited from Object.)
Protected methodFinalize
Allows an object to try to free resources and perform other cleanup operations before it is reclaimed by garbage collection.
(Inherited from Object.)
Public methodGetHashCode
Serves as the default hash function.
(Inherited from Object.)
Public methodGetType
Gets the Type of the current instance.
(Inherited from Object.)
Protected methodMemberwiseClone
Creates a shallow copy of the current Object.
(Inherited from Object.)
Public methodToString
Returns a string that represents the current object.
(Inherited from Object.)
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See Also