Click or drag to resize
InputManager Class
Implements application input manager for game pad, mouse, keyboard and touch
Inheritance Hierarchy
SystemObject
  EmptyKeys.UserInterface.InputInputManager

Namespace: EmptyKeys.UserInterface.Input
Assembly: EmptyKeys.UserInterface (in EmptyKeys.UserInterface.dll) Version: 2.5.0.0 (2.5.0.0)
Syntax
C#
public sealed class InputManager

The InputManager type exposes the following members.

Properties
  NameDescription
Public propertyStatic memberCurrent
Gets the current.
Public propertyFocusedElement
Gets or sets the focused element.
Public propertyGamepadDevice
Gets the game pad device.
Public propertyKeyboardDevice
Gets the keyboard device.
Public propertyMouseDevice
Gets the mouse device.
Public propertyTouchDevice
Gets the touch device.
Top
Methods
  NameDescription
Public methodClearFocus
Clears the focus.
Public methodEquals
Determines whether the specified object is equal to the current object.
(Inherited from Object.)
Public methodFocus
Focuses the specified input element.
Public methodGetHashCode
Serves as the default hash function.
(Inherited from Object.)
Public methodGetType
Gets the Type of the current instance.
(Inherited from Object.)
Public methodNavigateTabNext
Navigates the tab - focus to the next tab stop
Public methodNavigateTabPrevious
Navigates the tab - focus to the previous element
Public methodToString
Returns a string that represents the current object.
(Inherited from Object.)
Public methodUpdate
Updates the specified UI root.
Top
See Also