Michael DeMondreplied to: RE: Release Notes

I just saw a post for 2.0.0.0 congratulations!

3/1/2016

Michael DeMondreplied to: RE: UIRoot

OK thanks for your consideration and explanation. This can actually be addressed with a Roslyn-based solution, which is what I am looking into.

8/28/2015

Michael DeMondreplied to: RE: UIRoot

OK that's good to see. In any case, this is how I intend on building my scenes and I just had to share, to maybe help steer your direction going forw...

8/24/2015

Michael DeMondreplied to: RE: RelayCommand<T> Please :)

Great! Along with System.Windows.Input.ICommand?

8/24/2015

Michael DeMondreplied to: RE: UIRoot

That's exactly what I am after. Cannot do that currently. Markup extensions, for instance. And also, I do not believe you can specify input bindin...

8/24/2015

Michael DeMondreplied to: RE: RelayCommand<T> Please :)

Indeed. Prism has one, too: https://github.com/PrismLibrary/Prism/blob/master/Source/Prism/Commands/DelegateCommand.cs

8/23/2015

Michael DeMondreplied to: RE: UIRoot

OK, this is not meant to be complete and/or perfect in any way. It is simply meant to get the conversation/wheels turning on the direction I would li...

8/23/2015

Michael DeMondcreated the topic: RelayCommand<T> Please :)

It would be nice to have RelayCommand allow a type argument and have it check against the type for the parameter type upon execution.

8/23/2015

Michael DeMondreplied to: RE: Design Consideration: MVVM Dependencies

Cool. Thank you for your awareness and great explanation around this. Obviously, I am still poking around so don't have full knowledge of how things...

8/23/2015

Michael DeMondcreated the topic: Design Consideration: MVVM Dependencies

In the UI_Examples solution, I see that the DebugViewModel (view model) has a dependency on UIRoot (view). Also, the TetrisController (view model) ha...

8/23/2015

Michael DeMondreplied to: RE: Donations!

Looks like it's fixed. Got you covered, duder. Thanks!

8/23/2015

Michael DeMondreplied to: RE: UIRoot

Yes if you were only MonoGame this would make it so much easier. .NET4.5 support and all! But, using your great work, this would be possible. I ...

8/20/2015

Michael DeMondreplied to: RE: UIRoot

Yes there is a reason for that. I would like to declare a UIRoot object in a Xaml file. I cannot do that as only objects within a Xaml file can be o...

8/20/2015

Michael DeMondreplied to: RE: ICommand?

No makes perfect sense... and that is how you should do it! Like I said... WPF is tops. It doesn't get better than that. It's amazing that MSFT di...

8/19/2015

Michael DeMondreplied to: RE: ICommand?

Well, not to the actual classes in WPF in an assembly, but they are the equivalent idioms in the WPF universe. For instance: EmptyKeys.UserInter...

8/19/2015

Michael DeMondreplied to: RE: ICommand?

ad 1) I don't want any reference to WPF. Well, you mean a reference to the actual library/assembly, right? You basically have 100s of reference...

8/19/2015

Michael DeMondcreated the topic: UIRoot

I'm curious if you would consider making this class a true serializable class? That is, with a default constructor? I would like to pass in the widt...

8/19/2015

Michael DeMondcreated the topic: Donations!

I was gonna send you some love, but don't see where to Donate. This is what I see when I visit the Donate page: http://screencast.com/t/MLcLozRm1nR

8/19/2015

Michael DeMondreplied to: RE: BasicUI_MonoGame.sln

OK I see now how this works. The .mgcb file takes in the source files as is (.wav, etc), and then formats(/compresses?) the files out as MonoGame ass...

8/19/2015

Michael DeMondreplied to: RE: BasicUI_MonoGame.sln

Awesome! Very cool. Thanks for your time and response.

8/19/2015

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